Video: Realizing responsive, high-fidelity character movement in Just Cause 3 [Video]

Video: Realizing responsive, high-fidelity character movement in Just Cause 3 [Video]
To see the original post and the Video, click here Character movement in games usually stands at a crosscroads: the game design requires highly responsive movement, but the game’s animation requires time to convey energy, momentum and intention. At GDC 2015, Avalanche Studios’ Jeet Shroff and Alex Crowhurst broke down how the studio walked ... Watch Video